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The Art of UNIX Programming
Writing better software: 30 years of UNIX development wisdom In this book, five years in the making, the author encapsulates three decades of unwritten, hard-won software engineering wisdom. Raymond brings together for the first time the philosophy, design patterns, tools, culture, and traditions that make UNIX home to the world's best and most innovative software, and shows how these are carried forward in Linux and today's open-source movement. Using examples from leading open-source projects, he shows UNIX and Linux programmers how to apply this wisdom in building software that's more elegant, more portable, more reusable, and longer-lived. -
人工智能
《人工智能:一种现代的方法(第3版)(影印版)》最权威、最经典的人工智能教材,已被全世界100多个国家的1200多所大学用作教材。《人工智能:一种现代的方法(第3版)(影印版)》的最新版全面而系统地介绍了人工智能的理论和实践,阐述了人工智能领域的核心内容,并深入介绍了各个主要的研究方向。全书仍分为八大部分:第一部分“人工智能”,第二部分“问题求解”,第三部分“知识与推理”,第四部分“规划”,第五部分“不确定知识与推理”,第六部分“学习”,第七部分“通信、感知与行动”,第八部分“结论”。《人工智能:一种现代的方法(第3版)(影印版)》既详细介绍了人工智能的基本概念、思想和算法,还描述了其各个研究方向最前沿的进展,同时收集整理了详实的历史文献与事件。另外,《人工智能:一种现代的方法(第3版)(影印版)》的配套网址为教师和学生提供了大量教学和学习资料。 《人工智能:一种现代的方法(第3版)(影印版)》适合于不同层次和领域的研究人员及学生,是高等院校本科生和研究生人工智能课的首选教材,也是相关领域的科研与工程技术人员的重要参考书。 -
锋利的jQuery
《锋利的jQuery(第2版)》循序渐进地对jQuery的各种函数和方法调用进行了介绍,读者可以系统地掌握jQuery的选择器、DOM操作、事件和动画、AJAX应用、插件、jQuery Mobile、jQuery各个版本变化、jQuery性能优化和技巧等知识点,并结合每个章节后面的案例演示进行练习,达到掌握核心知识点的目的。 为使读者更好地进行开发实践,《锋利的jQuery(第2版)》的第8章将前7章讲解的知识点和效果进行了整合,打造出一个非常有个性的网站,并从案例研究、网站材料、网站结构、网站样式和网站脚本等方面指导读者参与到项目建设中来。 -
CJKV Information Processing
CJKV Information Processing, the unsurpassed source of information on processing text in Chinese, Japanese, Korean, and Vietnamese, has been thoroughly updated to provide web and application developers with the latest techniques and tools for disseminating information directly to audiences in East Asia. This second edition reflects the considerable impact that Unicode, XML, OpenType, and other modern technologies have had on East Asian text processing in recent years. Full Description First published a decade ago, CJKV Information Processing quickly became the unsurpassed source of information on processing text in Chinese, Japanese, Korean, and Vietnamese. It has now been thoroughly updated to provide web and application developers with the latest techniques and tools for disseminating information directly to audiences in East Asia. This second edition reflects the considerable impact that Unicode, XML, OpenType, and newer operating systems such as Windows XP, Vista, Mac OS X, and Linux have had on East Asian text processing in recent years. Written by its original author, Ken Lunde, a Senior Computer Scientist in CJKV Type Development at Adobe Systems, this book will help you: Learn about CJKV writing systems and scripts, and their transliteration methods Explore trends and developments in character sets and encodings, particularly Unicode Examine the world of typography, specifically how CJKV text is laid out on a page Learn information-processing techniques, such as code conversion algorithms and how to apply them using different programming languages Process CJKV text using different platforms, text editors, and word processors Become more informed about CJKV dictionaries, dictionary software, and machine translation software and services Manage CJKV content and presentation when publishing in print or for the Web Internationalizing and localizing applications is paramount in today's global market -- especially for audiences in East Asia, the fastest-growing segment of the computing world. CJKV Information Processing will help you understand how to develop web and other applications effectively in a field that many find difficult to master. -
可爱的Python
本书的内容主要来自CPyUG社区的邮件列表,由Python的行者根据自身经验组织而成,是为从来没有听说过Python的其他语言程序员准备的一份实用的导学性质的书。笔者试图将优化后的学习体验,通过故事的方式传达给读者,同时也分享了蟒样(Pythonic式)的知识获取技巧,而且希望将最常用的代码和思路,通过作弊条(Cheat Sheet,提示表单)的形式分享给有初步基础的Python 用户,来帮助大家多快好省地完成功能。 本书期望成为学习使用Python的同好们的沟通话题,引发进一步的学习/应用/创造/推广,就是笔者的追求!因为Python语言本身是种非常灵活的动态脚本语言,同一个目标可以使用多种方式完成,笔者为了让拥有各种不同技术背景的读者可以快速无碍地理解,选择了一种实际上可能比较笨拙的方式来实现功能,聪明的读者一定可以看出来的,那么请会心一笑,因为您已经和我们心灵相通了! -
Programming Interactivity
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: *Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones *Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls *OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.