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視覺溝通的法則
絕對好看的「視覺最佳化」工具書,「用看的」行銷新概念、好點子! Amazon網路書店[簡報與技能類書]長銷榜首! 揭開傑出人們用簡報改變世界、「把好想法變成有說服力畫面」的背後秘密…… 全球最棒的視覺溝通專家將在本書告訴你,簡報是「最棒的人類溝通工具」,揮別一成不變、無聊乏味、言之無物的傳統投影片格式,換用情感訴求與故事手法,創造真正生動出色、能使觀眾動心並採取行動的精采簡報。 本書作者杜爾特與她的設計團隊最知名的事蹟,就是將前美國副總統高爾的〈不願面對的真相〉重新設計為一則感動全球的視覺故事,並且將他與地球暖化議題的連結形象推送到全世界,後來甚至讓他獲頒諾貝爾和平獎。 杜爾特將在本書中提出:「讓觀眾有共鳴」的簡報技術──如何塑造感動人的視覺故事?讀者將會學到如何規畫「一步步誘導人心」的簡報結構,以及製作出兼具故事、啟發與從頭到尾吸引觀眾的場景。 透過本書學習善用簡報的力量,不論是職場溝通或宣傳點子,都會讓你多具備一份「用視覺改變人心」的新奇優勢! 【15個經典案例.完整收錄偉大視覺溝通者的背後方法】 從物理大師費曼,到蘋果前CEO賈伯斯、傑出企業奇異/思科、大師舞者瑪莎葛蘭姆、指揮家伯恩斯坦……等;本書將全面分析,傑出人物與組織,如何運用突出的視覺溝通方法製造亮點;完成發表產品、征服人心與宣揚信念的目的! 【全面圖解:偉大的視覺故事技巧有哪些?怎麼做?】 想設計與執行一場毫不乏味、讓大客戶或重要聽眾產生深刻共鳴的「視覺故事行銷秀」嗎?本書將提出許多有效建議: .製造難忘的戲劇化:它們可以是秀出簡單的道具或演示,讓人們看了印象深刻。 .用重複的小音樂助興:小型又可重複的聲音,幫助人們記得住,「這一段」的背景,以及它和聲音之間的重要暗示。 .令人回味的視覺效果:圖片勝過千言萬語。一個引人注目的圖像可以成為一個令人難忘的情感連結到人們的腦中。 .用故事召喚感情:用故事包含訊息,人們會更難忘。在某些視覺簡報中,附加一個偉大的故事,這種大思路會使得簡報更動人! .令人震驚(但不只是死板呈現)的統計數字:數字下的真相有時很嚇人,經過好設計再呈現出來,它能帶領簡報觀眾「離開安全舒服的地方」,開始思考這場簡報對自己的意義! -
The Visual Display of Quantitative Information
The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relational graphics, data maps, multivariate designs. Detection of graphical deception: design variation vs. data variation. Sources of deception. Aesthetics and data graphical displays. This is the second edition of The Visual Display of Quantitative Information. Recently published, this new edition provides excellent color reproductions of the many graphics of William Playfair, adds color to other images, and includes all the changes and corrections accumulated during 17 printings of the first edition. This book celebrates escapes from the flatlands of both paper and computer screen, showing superb displays of high-dimensional complex data. The most design-oriented of Edward Tufte's books, Envisioning Information shows maps, charts, scientific presentations, diagrams, computer interfaces, statistical graphics and tables, stereo photographs, guidebooks, courtroom exhibits, timetables, use of color, a pop-up, and many other wonderful displays of information. The book provides practical advice about how to explain complex material by visual means, with extraordinary examples to illustrate the fundamental principles of information displays. Topics include escaping flatland, color and information, micro/macro designs, layering and separation, small multiples, and narratives. Winner of 17 awards for design and content. 400 illustrations with exquisite 6- to 12-color printing throughout. Highest quality design and production. Visual Explanations: Images and Quantities, Evidence and Narrative is about pictures of verbs, the representation of mechanism and motion, process and dynamics, causes and effects, explanation and narrative. Practical applications and examples include statistical graphics, charts for making important decisions in engineering and medicine, technical manuals, diagrams, design of computer interfaces and websites and on-line manuals, animations and scientific visualizations, techniques for talks, and design strategies for enhancing the rate of information transfer in print, presentations, and computer screens. The use of visual evidence in deciding to launch the space shuttle Challenger is discussed in careful detail. Video snapshots show redesigns of a supercomputer animation of a thunderstorm. The book is designed and printed to the highest standards, with luscious color throughout and four built-in flaps for showing motion and before/after effects. -
About Face 2.0
First published seven years ago-just before the World Wide Web exploded into dominance in the software world-About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web. Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind, that is, to make them more powerful and enjoyable for people who use them. About Face 2.0 ensures that these objectives are met with the utmost ease and efficiency. Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build-a practice known as "Interaction Design." Cooper is now the leader in this growing field. Mr. Cooper is also the author of two bestselling books that are widely considered indispensable texts. About Face: The Essentials of User Interface Design, intro-duced the first comprehensive set of practical design principles. The Inmates Are Running the Asylum explains how talented people and companies continually create aggravating high-tech products that fail to meet customer expectations. Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e-commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. Joining Cooper in 1996, Reimann led the development and refinement of many goal-directed design methods described in About Face 2.0. He has lectured on these methods at major universities and to international industry audiences. He is a member of the advisory board of the UC Berkeley Institute of Design. -
UI群英汇
《UI群英汇:用户体验•交互•视觉设计方法论》内容简介:由于国内UI设计领域目前还没有成型的理论体系,所以各公司目前的团队配备、设计流程、方法也各不相同。这也是我们把形形色色的商业设计案例同时编进这本书的原因。在本书中,你会看到各种不同类型的真实商业案例,有些来自大公司,有些来自小公司,有的是知名度极高的平台型产品,有的则是针对特定行业的专业产品。 《UI群英汇:用户体验•交互•视觉设计方法论》汇集国内多个典型商业案例,既探讨了大公司的严谨和规范,也分析了小公司的高效和经济。每一种方法都有它的优点、缺点,该如何取舍和应用这些方法,最关键的是靠读者根据自身项目和公司的实际情况去选择适合自己的方法。 《UI群英汇:用户体验•交互•视觉设计方法论》光盘包含部分案例素材和源文件、部分案例视频操作以及uirss电子杂志。 《UI群英汇:用户体验•交互•视觉设计方法论》读者群包含UI设计从业人员,大专院校相关专业师生以及所有对用户体验设计、GUI视觉设计感兴趣的读者。 -
人机交互:以用户为中心的设计和评估
本书综述部分介绍了与“用户为中心的设计和评估”方法相关的背景知识及发展概况。其后,分3篇分别介绍了解用户、用户界在设计和可用性评估的内容及一些相关的研究专题。最后,第11章讨论了在组织中实施以用户为中心的设计的专题。本书主要面向的读者包括:软件或网站的设计人员。同时本书也可成为“现代人因工程学”及“以用户为中心的设计”的教材,还可作为软件或网站公司经理的提高用户满意度或提升公司形象的手册。 -
商业秀
你的企业到底在生产产品,还是在生产生活方式?你是在销售物质提供服务,还是在销售氛围和提供情感体验?如果企业家的思考这们的问题,并且看到那些真正成功的企业的需要,那么恐怕需要正视:在这个体验经济时代,感情推动商机。 客户不仅是在购买你的产品和服务,同时,他们更希望从中得到乐趣。因此,不管是出售产品还是服务,商业的实质就是做秀。你的企业如同置身于聚光灯照耀下的舞台,而你的员工就是演员,他们在出售产品和服务的时候也在表演。你的观众,也就是你的客户,可能会喜欢这样的表演,也可能会讨厌这样的表演,甚至是忽视这样的表演。 斯科特・麦克凯恩根据现今商业的发展特征,总结出一个真理: 所有的行业都是娱乐业: 他把商业与电影、电视与音乐等娱乐业联系起来,把多年以来一直应用于娱乐业的东西引申到商业世界,那就是:要想成功,你就必须与你的观众建立一种感情上的联系。这样才能创造一种让客户无法拒绝的感情体验,他们购买你的产品和服务的原因是,他们可以一遍接一遍地享受这种感情的体验。 经济学原则笼罩了我们大多数的商业活动:成本、提高市场占有率、增进股东的股票价值,而实际上,娱乐业的感情原则对商业是一种从管理到经营上的全方位清洗,因为商业的文化和行为已经改变,商务策略的关注点也必须转移到感情原则上来。