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C++程序设计原理与实践
本书是经典程序设计思想与C++开发实践的完美结合,是C++之父回归校园后对C++编程原理和技巧的全新阐述。书中全面地介绍了程序设计基本原理,包括基本概念、设计和编程技术、语言特性以及标准库等,教你学会如何编写具有输入、输出、计算以及简单图形显示等功能的程序。此外,本书通过对C++思想和历史的讨论、对经典实例(如矩阵运算、文本处理、测试以及嵌入式系统程序设计)的展示,以及对C语言的简单描述,为你呈现了一幅程序设计的全景图。 ● C++初学者的权威指南。无论你是从事软件开发还是其他领域的工作,本书将为你打开程序开发之门。 ● 中高级程序员的必备参考。通过观察程序设计大师如何处理编程中的各种问题,使你获得新的领悟和指引。 ● 全面阐释C++基本概念和技术。与传统的C++教材相比,本书对基本概念和技术的介绍更为深入,为你编写实用、正确、易维护和有效的代码打下坚实的基础。 ● 强调现代C++编程风格。本书从开篇就介绍现代C++程序设计技术,并揭示了大量关于如何使用C++标准库来简化程序设计的原理,使你快速掌握实用编成技巧。 ● 配套教辅资源丰富。本书网站(www.stroustrup.com/Programming)提供了丰富的辅助资料,包括实例源码、PPT、勘误等。 -
Effective Java
本书介绍了在java编程中78条经典的、实用性极高的经验规则,这些经验规则可以帮助开发人员来解决每天都有可能面对的大多数问题。书中对java平台设计专家所使用的技术的介绍,揭示了如何事半功倍地的编写清晰、健壮和高效的代码。本书是经典图书effective java的第2版,涵盖了java 5中的重要变化,并删除了一些过时的内容。本书所介绍的每条规则,都以简明易懂的语言来阐释,并通过示例代码进一步加以说明。 本书内容翔实,层次分明,是一本可以帮助技术人员更深层次理解java的参考用书。 -
深入解析Windows操作系统
近20年来,无论是开发人员还是系统管理员,如果想探究Windows核心部件的运作机理或者各种技术细节,都会求助于这部毋庸置疑的权威著作。书中深入透彻地阐述了Windows底层的方方面面,包括系统架构,各种系统机制和管理机制,进程、线程和作业,安全,I/O系统,存储管理、内存管理和缓存管理,文件系统,联网,启动与停机,崩溃转储分析等内容,使Windows的内幕在你面前变得一目了然。 本书作者阵容空前强大,除了Russinovich和Solomon两位大师之外,还新增了年轻一代最具实力的Windows内核专家Ionescu。与上一版相比,本版修订篇幅超过25%,除针对Windows Vista和Windows Server 2008新特性(PatchGuard、 Hyper-V支持、内核事务管理器、I/O优先级等)进行了全面更新外,作者也对之前未涉及或者阐述不够的既有技术进行了挖掘,包括映像加载程序、用户态调试框架、64位调用表和压缩等,更充分运用了自己编写的流行工具Process Explorer 和Process Monitor更新了大量实验和示例。这一切都使本书更趋完美。 -
The Design of Design
Making Sense of Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions. These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes. The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples--case studies ranging from home construction to IBM's Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know. -
A Discipline of Programming
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Pointers on C
Provides background information needed to understand C. Covers pointers thoroughly, including syntax, techniques for their effective use, and common programming idioms in which they appear. Compares different methods for implementing common abstract data structures.