图形程序开发人员指南

Michael Abrash

文学

计算机图形学 编程 优化 游戏开发 图形学 计算机科学 计算机

1998

机械工业出版社

内容简介
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. You could get this book from here: http://www.gamedev.net/reference/articles/article1698.asp
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